BuildBreak
BuildBreak is a desktop + web app that automatically benchmarks your game builds on real devices/GPUs and flags performance regressions (FPS drops, frame-time spikes, memory growth, load-time increases) before you ship. You upload a build (Unity/Unreal/standalone), pick test scenes or scripted paths, and the runner executes repeatable runs across a small lab of machines (local or cloud). Results are shown as trend charts with “what changed” diffs tied to commits, plus a simple pass/fail gate you can plug into CI. This is not magic: it won’t fix your code or replace profiling. It will, however, stop the common death-by-a-thousand-cuts where performance slowly degrades until late-stage panic. Pricing is per seat + per test-minute, aimed at indie-to-mid studios that can’t afford full QA/perf teams but still need discipline.