BuildProbe

BuildProbe is a web app + desktop agent that continuously validates game builds the way real players experience them. It installs each new build from your CI, launches it on clean machines, runs scripted smoke tests (boot, menu navigation, level load, save/load), and records crashes, hangs, frame-time spikes, missing assets, and shader compilation stalls. You get a single dashboard that answers: “Is this build shippable?” with reproducible evidence—logs, minidumps, video capture, and a timeline of regressions by commit. It integrates with Unity and Unreal projects via lightweight hooks and can run on your own hardware lab or rented Windows machines. This is not a magic ‘AI plays your game’ promise; it’s pragmatic automation for the most common, costly failures: broken startup, corrupted saves, missing DLC, and performance cliffs. Pricing is per concurrent test runner, aimed at small-to-mid studios who can’t afford full QA automation teams.

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