SaveSync

SaveSync is a desktop + SDK tool that standardizes game save files across PC storefronts and platforms, so small studios stop shipping fragile, support-heavy save systems. It provides a lightweight client (Windows/macOS/Linux) plus an engine plugin (Unity/Unreal) that handles versioned save schemas, encryption, compression, conflict resolution, and optional cloud sync. The core value is migration: when you patch your game and change save formats, SaveSync can auto-upgrade old saves using declarative rules and testable transformations. It also includes a “corruption lab” that fuzzes saves and simulates power-loss writes to catch edge cases before release. Realistically, studios already have something working; the pitch is reducing support tickets, negative reviews, and time spent debugging saves after updates. Pricing is per-title with a free tier for prototypes and paid tiers for shipped games needing migration, analytics, and cloud sync.

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